

With Core, creators can publish their work instantly. Or creators can remix and reimagine any content shared by others on the platform, generating new mash-ups within the community. Programming skills are not required but Core’s opt-in complexity lets more experienced users script game logic, create assets, and more, to produce original games. The Core platform combines radical accessibility with the power of Unreal Engine to give creators a fast, easy way to make and publish high-quality online multiplayer games. That’s when it dawned on us that we were no longer making a game but a service platform.Ĭore’s mission is to empower and discover a new generation of creators and give them the tools to learn, experiment, and create new forms of entertainment. The next logical step was of course to create a place for them to share their creations and make money.
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So we got to work and ended up building world-class multiplayer gameplay code and server architecture that we’d eventually make accessible to our community.īecause we wanted the community to be involved, we knew we’d also need to create a place for them to collaborate and exchange their creations. It was also important to us that we made our games, starting with Spellshock, modifiable, which meant sharing all our tools with the community at the beginning. We knew from past experience, that one of the reasons making games is so hard is because a lot of studios don’t have the tools and capabilities to easily iterate and improve their game during development, let alone post-launch. Not just characters, weapons and maps, but also game modes, rulesets, etc. The experience results in an endless multiverse of multiplayer games to play and worlds to explore.Īs we were developing SpellShock, we wanted to make it possible to create, modify and deploy new content to the game very quickly and efficiently. It allows player-creators to collaborate and remix shared content and makes publishing games possible in a matter of seconds.

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Core is a free platform and community that makes game design radically accessible.
